The release of Oculus Rift S was announced earlier today by Oculus during GDC 2019. The Rift S is the new upgraded version of the original Rift VR headset.
The biggest upgrade that the Rift S has been provided with is the camera. The first Rift required an outside-in tracking system. It depended upon the external cameras to find glowing lights on the controllers and the headsets. There are five onboard cameras present in the Rift S for inside-out camera tracking.
The other changes that the Oculus Rift S includes are the refresh rates that have dropped from 90Hz to 80 Hz. Also, it has changed from using the LCD and moved on to the latest OLED. The resolution has also increased from 1,080 x 1,200 to 1,280 x 1,440.
While the Rift’s tracking system is reliable, one needs to carefully position external sensors. They also need to make sure that there is enough room to move around. The major change in this field is that the Rift S’s tracking system relies on computer algorithms. This uses information from the cameras to locate the headset and controllers, relative to each other. Also, the on-ear headphones have been replaced with speakers positioned near the ear.
The Oculus Rift S also ditched the flexible strap. It now uses a rigid “halo” design, much like the PlayStation VR headset. There is no manual adjustment of distance between the eyes (IPD) available. Meanwhile, the FoV is “slightly larger” on the Rift S compared to the Rift.
The Rift S will retail for $399 and is supposed to go on sale this spring. Even though PC specification requirements are almost the same as the original Rift, a faster CPU might be required.